Friday 26 February 2016

update 3/3/16

update 3/3/16

Monday

Monday is my day off, But I went in to college to get some help on my essay. Just to point me in the wright direction to see if I was doing the wright thing. I did not what to wright pages and pages up to find out that it would be wrong. I had a talk with one of my tutors and we had a chat for about 10 minutes and this really help me a lot. Also it helped with what type of questions that I could put in to my essay.

When I got home I made a start on my essay with a direction to go in. My essay question is why are retro games coming back in to fashion. I think that this is a very go point that I made. We have such detailed games such as the new Hit Man game and the last of us remastered. Just for example but people still like the older type style games for example Under tail and shovel Knight.

Thursday

I was at college finishing off my chess piece model of one of my modules. I made some adjustments to my torso in Z-Brush and created a hat in cinema 4D. Also I had a group crit with the rest of the classmates. To talk about each other designs to get some feed back. To see were we can improve on and say why we made the design.

Wednesday
I went in to college and created a cigar and a moustache in Cinema 4D. Then when I got home I wrote more of my essay.

Friday 
Today at college I had a lecture about my creating my own logo and business for the finial show at the end of term.

Friday 19 February 2016

PPD Creative skills set

During one of my IT classes, I told to look up a web site about jobs in the games industry. The purpose was to see what job suits me and do i suit the criteria. One of the job roles that i had a look at is a Game Designer.

I will need to?
1 Q Be able to work in collaboration with multi-disciplinary teams
1 A I have worked with other people before in past projects. I think that it makes a nice change                  because most of my project its all mostly solo work. But i could corp with being in a team.

2 Q Be able to communicate your vision to artists, programmers, producers, marketing staff, and                others involved in the development process
2 A This i have done many times with students during group crits or just in our time. 

3 Q Be able to accept constructive feedback on your work
3 A I been through this before in class for year and i think its the best way to learn from other people.

4 Q Be able to present your ideas both verbally and on paper
4 A This is what i do on a daily basest at college and this help to get your concept acrossed 

5 Q  Be imaginative and creative
5 A  I think that I am have creative mind because I have created some strange idea before. So that I               can say that I can think out side of the box 

6 Q  Have good written and verbal communication skills 
6 A I will have to improve on my written work, This has to be one of my biggest weakness. As for        the verbal i can do a lot better on the verbal side then the written. 

7 Q Have good basic visual design and drawing skills
7 A My digital designs can also was to better. But as for my drawing I will need some practices. 

8 Q Be reasonably fluent in a range of 2D and 3D graphics and animation packages, such as 3D                  Studio Max, NUKE or Maya
8 A I have worked with 2D program before such as Photoshop and Illustrator. As for 3D I have used            Cinnma, Mud Box, Z- brush, Maya and 3Ds Max. 

9 Q Have some programming skills at least at ‘scripting’ level 
9 A This is what I really like to do if i have the chance. I would used Mud Box mainly but also I an            learning a new program called Z-Brush. But I will need more practices at Z-brush scene I have            only used the program twice. 

10 Q  Have an awareness of the various games platforms and technologies
10 A  I do keep up to date with the new games that come out. I used reference like You tube,                          Magazines and Friends. 

11 Q Possess a thorough understanding of game play theory
11 A I have just recently found out how to use Unreal Engine and how to work the program. So I am          still picking up theory's as I go along  

12 Q Have storytelling and narrative development skills
12 A This is also what I like to do is to make story's up for my characters. I think that it will always            helps the character that you are making come to life more. Also it so times helps the design                  of the character to.

13 Q Be skilled in information design and user interface design
13 A I would need to do more of this because i have not touch to much it to this 

14 Q Be able to think systematically and strategically
14 A This is what i do most of the time and keeping things in the wright order 

15 Q Have knowledge of the requirements of the relevant health and safety legislation and procedures
15 A Well i think that we all know about health and safety. I d'not think mush could go wrong during            

Tuesday 16 February 2016

PPD UCAS/ Progression choices post- What are you doing after college?

What am I planning to do?

At the moment i am still at Newcastle college studding Game Design FD. I am currently doing my 2nd year of Foundation Degree and planning to stay for my 3rd year at Newcastle college. I have my spot of the 3rd year, My plan is to get my full Degree and graduate and then get a job in a games design company.

What type of job?

Over the last year i have enjoyed making 3D models such as Characters and Environments. The programs that i use is Mudbox for my characters. If i was going to make a concept idea for a character I may use Photoshop. This is to add colour and textures and bring the character more to life.
As for my environments I would use programs such as Cinema 4D and 3Ds Max. I have used Cinema 4D for few year and i think that this is one of the best programs to use if you were going to create a environment.

Dream Profession

I would like to be a 3D designer or a 2D designer for characters or a 3D environment designer.  


PPD Week Update 26/2/16

PPD Week Update 26/2/16

Last Tuesday I had my first lesson in Z-Brush, This is a 3D program that I am going to use for my chess pace. In this lesson I got told how to use the program tools such as Sculpt, Move and Grab tools etc. I had to get an image of an face and try to create that face in the mold. This was a hard task at first because I was trying to find cirtin brushes..Over all I think that the lesson when well it was just to get to gips with the program.But most of the week i was ill so i did not do a whole lot of work. But I will catch up with the work flow soon.


PPD Analysis of 5 example of existing creative CVs

What the creative CV show's 
Objectives- This shows that the artist is willing to improve his skills as a Graphic artist also whats to work with a team on projects.

Work Experience- This part of the creative CV shows were the artist as worked such as Moderntech Computer Learning systems Inc. Also the CV shows when he worked there and location.

Education- It shows were the artist got his education and has listed in order.

Digital Skills- This shows what type of programs that the artist can use clearly shown in a list.

Character Reference- This shows people that the artist as work for and has all the details shown. Such as name, Location and Number.

Own details- Name, Profession. Email, Number, Address.  

Creative CV Design

This CV is not jam packed with information that we d'not need to know. The CV has good use of font and a cleaver use of colour. The words stand out and easy to read rather than to small and the background colour does not obliterate the font. Each part of every information is evenly spend out with clear headings. The artist has got all the relevant information that we need to know.


Link to Creative CV-
http://webneel.com/daily/sites/default/files/images/daily/04-2013/25-creative-cv-design.jpg

What the creative CV show's 

Own details- Name, Address, Personal email and Business email

Education- This shows were the artist has got there education from. This shows in the correct order such as latest education on top of the list and the oldest on the bottom.

Digital Skills- This shows what the artist can use in there profession. Such as Photoshop, Illustrator, Indesign and Dreamweaver. This information has been shown in a small chart were the artist strengths and weaknesses.

Contact details- Such as Facebook, Twitter and linkedin.

Experience- This show were the artist is currently working and also were the artist as worked before.

Bottom of CV- It clearly shows there profession

Creative CV Design

I think that this creative CV is will thought out with the design. But the only suggestion that i have for the CV is that the artist has used pink for there headings and to some people it may be hard to read. But other than that small thing it has all the information you need in a CV. But i dnot think that the employer needs to know your Facebook details its best to have a business email.  


Link to Creative CV-
http://img13.deviantart.net/bbc0/i/2012/137/8/2/creative_graphic_resume_cv_by_ison-d502fhh.jpg

What the creative CV show's 

Avator- This creative CV has a small image of the artist on top of the page.

Personal Information- This artist as put the time to added a small paragraph about them self.

Digital Skills- This artist has use there best Eight best skills and also has made a small icon to repersen each skill.

Wright next to the artist skills they have put the time in to make another skill segment. but in form of a chart that shows there strengths and weaknesses. The higher the bar shows that they are better at that skill.

Time line-  This time line starts in 2005 to 2013 and this shows were this person has worked and were they got there education.

Contact- This shows were to contact this person through there email, Number, gmail, skyp and location.

Creative CV Design

This has been the first Creative CV that has got an Avator of the person and i think that it was well designed. Not to much detail and also this person has go use in Photoshop and just by this small act you can see there art style is like.

This creative CV has great use of colour but not not much were by its to heavy on your eyes. I think that may favorite apart has to be the time line because it has a lot of information just by using a few icons and words.


Link to Creative CV-
http://media02.hongkiat.com/creative-resume-designs/21-new-creative-resume-designs-2014.jpg

What the creative CV show's 

Achievements- This shows the persons achievements from 2006 to 2008. This shows the achievements from latest to oldest.

Honors- This shows his Three year at honors and shown details of they 1st year, 2nd year and 3rd year.

Awards- This shows the persons awards in three different professions such as Creative Director, Art Director and Graphic Director.

Interests-  This shows what the person is in to in there own time. In there interests they have not rambled on witch is a good thing because the employer does need to know mush about that. They Have got to the point and made list of there hobbies.

Skills- They have made a list of what they can use in there profession. Such as Motion Graphics, Video editing and they have said that they like working with a team.

Seminars- They have a list of there education in order to latest to oldest  and its looks like like they have work hard and listed a quite a few things down.

Creative CV Design

Out of the four creative CV that i have looked at so far this has been my favorite. I like the way that this person has design this creative CV. By making there face the whole page with all the
achievements and education. leading to the head this is well thought out this shows that they are smart by showing what they can do.


creative resume
Link to Creative CV-
http://speckyboy.com/2011/05/18/40-most-creative-resume-design-ever-seen/

What the creative CV show's 

Main title- This shows there profession, This stands wright out with big bold font and catches your eyes.

About me- This short but sweet because they have got to the point on what they enjoy and have a passion.

Education- They have listed they most resent that he has attend

Contact-  They have shown there Number, Address and Gmail these are very good contacts because all Three are very imported. If you put down Facebook for example its not a professional contrast.

Name- They have defontly made this the main focus because they name is wright across the page and could not stand out any more if he tried.

Skills- This person has listed there skills in a chart and it is clear to under stand and also i good use of colours.

Employment- This shows where he has worked and where is is working now. Has listed the year and where has worked at.

Recent Projects- He has listed his top Six recent projects and has put links to each of them so that the employer can see what he has done.
  
Creative CV Design

I would say that this creative CV has been the most simple design out of the Five. But this does not mean that i dont like the CV i think that i could of done with a least one more category. Such as for example  a hobbit list or added one more to his education list.

Link to web page
https://www.flickr.com/photos/mmahgoub-the-designer/with/4653607814/

Link to Creative CV
https://www.flickr.com/photos/mmahgoub-the-designer/4653607814/


Monday 1 February 2016

PPD Environment project


   This project was about environments, This was a continuation from the last project Character              design. This is my laboratory that I created in cinema 4D these are screenshots of different rooms.
   I took some screenshots from the best angles of the environment for my final art pice.
   I did not what just to take one screenshot because most of my environment would be wasted.

   What went well?
 I realy enjoyed creating this environment the problem was that the project was very short. I sort of  hoped that the module was longer so that i could add so much detail in my work.

 What could I done better? 
 I would of create my environment much better. When i look back at my work like think that i could of done so much better. I would of added a roof and also made the time making lights as well.

Over all
I did enjoy this project over all and getting grips with cinema 4D again. Just the fact that the project was to short but that what happens.

PPD Game Simulation Project


 This project has been a continuation from the environment project. I just continue on with my environment and improving the look by adding more rooms and making the level more interactive. When it comes to Unreal Engine this was the first time i have used this program It did take my a while to get the hang of it. 

       What programmer I used? 
       I originally used cinema 4D  in my previous project, In the brief it said to use 3Ds max but i was        allowed  to use cinema 4D.  Also i was allowed to use my old work and improve on my                        environment. As for my simulation I used Unreal Engine and i could not ask of a better program          to use for my project.
   
       What did I enjoy? 
       I like the concept of creating and building my own environment. Also building a backstory                  around the environment this did help me to come up with a level design. In this project i had to            create my own textures for my environment i have not done to much practice with this.The task          was interesting to come up with my own textures this help to bring more life in the environment.
       What I did not enjoy?
       I had a big problem with importing my environment from cinema 4D to Unreal Engine. When I          imported my environment to Unreal Engine some of my walls dispersed and turned into invisible        walls. So I had a bit of a task of trying to sort out that problem out.  


PPD Character Design project

This is Adruis he is from the planet Sabin, He got kidnap in his home town Demi and got experimented on by a doctor called Dr Zintin. Dr Zintin kidnapped a normal person and turn him it to an ultimate weapon. Now he is unstoppable and will help Dr.Zintin talk over the world. 

          I used Mud Box for the modeling process, Then i rendered my model to Photoshop this is
          were i coloured  Adruis and also add a filler textures to make the art work in to a comic book.
                                       
                                             
                What I enjoyed? 
     
          This has been my most favorite project up to date because i really like creating characters and in this project there was no theme that i had to stick with. So that could come up with anything that i wish. During this project everything went to plan and had no problem through out.